Stealth Games, Tile Medleys and Other Recent Achievements in Skate Video Sound Design

Still pinkish and unsteady on its paws, but already beginning to sharpen cuspids and canines on accessible trees and stumps, this yung Year of the Rabbit already has delivered in service of skate video sound design, that untelevised and yet fiercely contested also- also-ran of the fourth-quarter awards season. The early and obvious standout as springtime draws nigh is Tightbooth’s frenetic and swaggering ‘Lenz III,’ proportioning its goods out in a fairly audible drip-drop sequence over these past few weeks, several of the dudes’ clips rewindable for their eardrum-tingling properties nearly as much as the relentlessly combusting tricks — check the percussive tempo shifts as Kotora Mitani samples varying sizes and shapes of tiles, the whetstone-slick scrape of Ayahiro Uratsuka’s humpy 50-50,  the hallucinatory barrage that is Japanese Super Rat, a part that plays like a ‘Beez’ vid. Ryuhei Kitazume, the world’s favorite skater, delivers a comparatively more classically mic’ed frontside k-grind revert and elsewhere, in his accompanying ‘Meet You There’ part for Free, a stair ride-out that thrums like a drumbeat.

Are the auditory pleasures of such footages enough to render any musical soundtrack superfluous? It is a question that has been probed, poked and at times vigorously prodded over the years, with vids from World’s ‘Rubbish Heap’ to the GX1000 full-lengths going musicless for extended stretches; Tim Dowling’s late campus-period document ‘Listen’ famously made the skating sounds the sole soundtrack, a tactic variously employed by Dan Wolfe’s ‘Eastern Exposure Zero’ comp, PJ Ladd in ‘Really Sorry,’ Hockey’s 2017 promo, and various others.

The most intense use of sound in this nubbly and provocative season though may arise from the Mason-Dixon straddling Quasi camp, which over the past week uploaded two distinct video computer files related to Bobby DeKeyzer, a knowed pro and established ASMR supplier in his own right. In ‘Prototype,’ the Youtoob video file preceding the somewhat more conventional ‘Hard Dream‘ BDK vid, sounds woosh and clang and cut in and out in a cut-up manner matching the footage itself — til an extended passage toward the end in which Bobby DeKeyzer and filmer enter into a real-life ‘Metal Gear Solid’ episode with a roving security guard; they are signaled from quiet across the street to keep as the security guard looks, listens, and the tension piles up by the metric ton, building toward an optimistic but still uncertain end.

Does ‘Prototype’s silent cat-and-mouse standoff with security reveal the lasting influence of the nonstarting Numbers Edition, whose unique and unfortunately limited video output positioned the audience as voyeur to sessions spiked with a weirdly ominous vibe? Do the earmuff headphones rocked of late by pros ranging from TJ Rogers to Jahmir Brown suggest a school that instead seeks to block out all ambient noise and sound while the actual skating is being pursued, similar to those weird vids with the skating sounds totally muted? Would the correct way to honor the potential passing of DatPiff.com, for so long a matchless source of auditory motivation to generations of skaters, be to soundtrack parts or maybe an entire video solely with DatPiff.com DJ drops?

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2 Responses to “Stealth Games, Tile Medleys and Other Recent Achievements in Skate Video Sound Design”

  1. 21 Questions About Bombing Hills In The Rain In The New GX Vid | boil the ocean Says:

    […] and law?  Did Supreme SF offer to lace em with some Gortex gear? Were those raindrops the last skate-related ASMR you’d expect to […]

  2. 6. Ayahiro Uratsuka – ‘Lenz III’ | boil the ocean Says:

    […] hopping onto his board on a subway escalator cover and making a three-trick line out of it, the percussive powers of the up-down/up-down/up-down 50-50. Feel the stomach drop when he kicks out on the Jordan Hoffart […]

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